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Question by MikeNewall · Feb 22, 2013 at 01:45 AM · c#guiproperties

How do I expose public properties in the same way the inspector does via a gui in game?

I'm using C#, I have a base class for my gametypes which contains most of the code that is common to every gametype, and I extend this class when I want to add a new gametype which has very specific functionality. I want to make all of the properties of each game mode public for the player to change via a menu, but have one GUI screen which will morph to fit the requirements of each gametype. How do I figure out what properties each gametype has without having to hard code it? I basically want to do what the insector does and show all of the public properties in my own GUI.

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Answer by appearance · Feb 22, 2013 at 06:55 AM

I think you can achieve this using Reflection.

Check here for microsoft's docs on reflection.

Check here for FieldInfo documentation.

You can obtain "System.Type" of your object, ex:

 System.Type objtype = myobject.GetType();
 System.Reflection.FieldInfo[] fields = objtype.GetFields();
 System.Reflection.PropertyInfo[] properties = objtype.GetProperties();
 System.Reflection.MethodInfo[] methods = objtype.GetMethods();


 


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avatar image MikeNewall · Feb 23, 2013 at 05:50 PM 0
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Thanks. That's exactly what I'm looking for.

avatar image appearance · Feb 27, 2013 at 06:14 AM 0
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