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ksp style folder structure
I can't seem to find good info on this. I'd like to have folders created as part of my build for external files loaded at runtime. Specifically, I want to have some string tables in text files.
I read you can create a StreamingAssets folder in your project, and this does work. But I noticed a game like KSP (Kerbal Space Program) does not have a folder with this name, yet has many folders outside of the standard *_Data folder.
How can I make a directory structure in the editor that will be copied verbatim to the installation folder, similar to how it is done in KSP?
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