Question by
NinjaboyGames · Nov 12, 2017 at 07:26 PM ·
performance optimizationfixedupdate
Could FixedUpdate be usable for better performance?
Hello, just curious if it's better to use FixedUpdate() for things which aren't necessarily necessary to run every frame to enhance performance. For example, I have an if statement which checks if bullets are below -10 and deletes them if they are (Because that way they don't keep going forever - also object pooling isn't a concern). Would I (theoretically) get a slight performance increase having this run in the fixed timestep rather than every frame? Thank you!
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