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Question by Melvin8D · Oct 22, 2014 at 02:54 AM · mousecursorlock

where should i put this script

I have a mouse lock script in JavaScript and I don't know where to put it. what object should I put it on?`// Called when the cursor is actually being locked PS, I did get it from the scripting API or whatever it's called

   // Called when the cursor is actually being locked
         function DidLockCursor () {
             Debug.Log("Locking cursor");
             // Disable the button
             guiTexture.enabled = false;
         }
         // Called when the cursor is being unlocked
         // or by a script calling Screen.lockCursor = false;
         function DidUnlockCursor () {
             Debug.Log("Unlocking cursor");
             // Show the button again
             guiTexture.enabled = true;
         }
         function OnMouseDown () {
             // Lock the cursor
             Screen.lockCursor = true;
         }
         private var wasLocked = false;
         function Update () {
             // In standalone player we have to provide our own key
             // input for unlocking the cursor
             if (Input.GetKeyDown ("escape"))
                 Screen.lockCursor = false;
             // Did we lose cursor locking?
             // eg. because the user pressed escape
             // or because he switched to another application
             // or because some script set Screen.lockCursor = false;
             if (!Screen.lockCursor && wasLocked) {
                 wasLocked = false;
                 DidUnlockCursor();
             }
             // Did we gain cursor locking?
             else if (Screen.lockCursor && !wasLocked) {
                 wasLocked = true;
                 DidLockCursor ();
             }
         }

website for script

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avatar image Linus · Oct 22, 2014 at 03:00 AM 0
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A link to where you got this script from would give some context to the question.

But it looks like it can be on any game object. try the main camera...

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Answer by Kiwasi · Oct 22, 2014 at 03:00 AM

Attach it to any GameObject in your scene. It really doesn't matter. You could even create a new GameObject just to put this on.

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avatar image Melvin8D · Oct 22, 2014 at 10:53 PM 0
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it doesn't work, maybe it doesn't work in the editor?

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Answer by Melvin8D · Oct 22, 2014 at 11:45 PM

guys I got a script now

 function Update () {
         if (Input.GetKey ("1"))
             Screen.lockCursor = true;
         if (Input.GetKey ("2"))
             Screen.lockCursor = false;
     }




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