- Home /
Rigidbody Constraints being ignored by Hingejoint
I just attached two hinged parts on two sides of an object, to act as legs (sort of). I want to constrain the whole thing on a 2D plane, lets say the x-axis. So z-axis positions is constrained as well as x & y rotation. However when I add the hinge parts to the parent body, the parent body is allowed to rotate about any axis and move about the z-axis. When I constrain the individual components that the hinges are attached to, the whole assembly goes haywire and flips out of control.
Your answer
Follow this Question
Related Questions
Accurate weighing scales using hinge joints and rigid bodies 0 Answers
How to use character controller to push down hinge joint properly 1 Answer
get a rigidbody rope move with my character 1 Answer
Bounce back after spinning an object once it hits the angle limit. 1 Answer
How to connect kinematic and non-kinematic Rigidbodies with hinges? 0 Answers