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Question by xiaoyu_5911 · Feb 27, 2016 at 07:29 PM · boneskinnedmeshrendererblendshapes

change skinnedmeshrenderer bone, but the blendshape animation invalid

I have a bone and a sub skinned mesh. In runtime, When Change bone of mesh, bone animation is still ok, but the blendshape animation invalid.

Anyone know how to solve it?

I found when change the mesh's bone, the blendshape data is ok, but the blendshape animation invalid, SkinnedMeshRenderer.SetBlendShapeWeight is ok.

thanks

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avatar image xiaoyu_5911 · Feb 28, 2016 at 03:32 AM 0
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Nobody has this problem?? If I describe the problem not clearly, please tell ,thank you

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