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Question by Alp-Giray-Savrum · Feb 01, 2014 at 02:19 PM · transformrotateupdatetransform.rotation

Rotate Method via Update ?

Hello again, I don't want to use animations so can i make a rotation anim via JS ?

     function Update() {
     
     gameObject.transform.rotation.x += 10 * Time.deltaTime;
      
     
     }

it's like an asteroid but this code isn't working :S what can i do ?

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Answer by Scribe · Feb 01, 2014 at 02:33 PM

Hi!

As transform.rotation is a quaternion not an euler angle (its made of 4 components not 3 and they change between -1 and 1 I believe) it is quite difficult to use transform.rotation to set anything yourself, unless you are simply setting one object to have the same rotation as another object.


For you a better method would be to use:

 transform.Rotate(Vector3(10, 0, 0) * Time.deltaTime);

By default this will change the roation relative to the objects axis, if you want it relative to world space just change it to:

 transform.Rotate(Vector3(10, 0, 0) * Time.deltaTime, Space.World);

Hope that helps! Scribe

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Answer by giudark · Feb 01, 2014 at 02:34 PM

yes you can, but you have to use Rotate Method to do that. If you want to assign a particular angle you have to use for example:

 transform.rotation = Quaternion.Euler(30, 0, -90);

or:

 transform.eulerAngles = new Vector3(30, 0, -90);

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