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Question by cambo2015 · Dec 16, 2017 at 09:19 PM · controllerplayer movement

Stop walking while in air with Animator.setFloat()

I'm trying to make my player jump in the air. A bool named isGrounded is set to false when I jump. However, when I move my character and then jump while still holding the arrow key down, the jumping the animation keeps going. The animation does disable when I only press the jump key first and then press the arrow buttons. Any help is appreciated! Thanks in advance!

  void WalkAnim(float h, float v)
     {

         if (scriptGrounded.isGrounded)
         {
            
             Debug.Log("is Walking");
           
             float smoothTransitionTime = .001f;
             anim.SetFloat(vHash, h, smoothTransitionTime, Time.deltaTime);
             anim.SetFloat(hHash, v, smoothTransitionTime, Time.deltaTime);
         }
     }


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Answer by cambo2015 · Dec 16, 2017 at 09:44 PM

I answered my own question haha. Here is my solution for those that need it :

void WalkAnim(float h,float v) {

     float temp_H = h;
     float temp_V = v;
     float smoothTransitionTime = .001f;

     if (scriptGrounded.isGrounded == false )
     {
         anim.SetFloat(vHash, 0f, smoothTransitionTime, Time.deltaTime);
         anim.SetFloat(hHash, 0f, smoothTransitionTime, Time.deltaTime);
     }
    
     else if (scriptGrounded.isGrounded)
     {

         Debug.Log("is Walking");
         anim.SetFloat(vHash, temp_V, smoothTransitionTime, Time.deltaTime);
         anim.SetFloat(hHash, temp_H, smoothTransitionTime, Time.deltaTime);
        
     }
 }

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