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               Question by 
               Cinhil124a · Feb 26, 2018 at 03:19 AM · 
                c#scripting problemcamera-movementcamera rotatecamera-look  
              
 
              Confining Mouse Look on X axis
I want to stop my camera from rotating around the x axis past my feet and not past a certain hight. Basically 45/-45
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CamMouseLook : MonoBehaviour {
 
      Vector2 mouseLook;
      Vector2 smoothV;
 
      public float sensitivity = 5.0f;
      public float smoothing = 2.0f;
 
      GameObject character;
 
 
      void Start ()
      {
          character = this.transform.parent.gameObject;
      }
 
      void Update ()
      {
          var md = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
 
          md = Vector2.Scale(md, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
          smoothV.x = Mathf.Lerp(smoothV.x, md.x, 1f / smoothing);
          smoothV.y = Mathf.Lerp(smoothV.y, md.y, 1f / smoothing);
          mouseLook += smoothV;
 
          transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right);
          character.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, character.transform.up);
 
 
      }
 }
 
I did see the one other topic but it uses LocalEulerAngles and a clamp rotation which didn't feel right.
Small thing bugging me but got plenty of other places to work on, 
Thanks guys/gals!
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