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Question by jk15 · May 17, 2018 at 12:59 AM · rotationpositionvector3quaternion

Sync Rotations of objects with differing position and rotation

I have 2 gameObjects, each has a different position and rotation to the other.

When I change the rotation of the first gameObject I want the second gameObject to rotate the same, but not relative to its own rotation.

So if the first gameObject's Y axis is pointing up, and I start rotating it around its Y axis, I want to see the same rotation visually on the second gameObject, as if its Y was pointing up also, even if it is not.

I hope that makes some sense!? Thanks.

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Answer by NoDumbQuestion · May 17, 2018 at 09:18 AM

@jk314 A nice and simple solution.

 public GameObject go1;
 public GameObject go2;

 public Vector3 Rotate2Objects
 {
     set
     {
         go1.transform.eulerAngles += value;
         go2.transform.eulerAngles += value;
     }
 }

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