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Question by
Tuonos84 · May 15, 2021 at 09:24 PM ·
monobehaviourcustom editor
base custom editor MonoBehaviour gets overwritten by other custom editors
Hello everyone,
I made a custom editor for the base MonoBehaviour ([CustomEditor(typeof(MonoBehaviour), true)]), the problem is that if there's another custom editor that inspects objects that inherits from MonoBehaviour mine gets overwritten and doesn't work at all. Is there a way to force also mine to trigger? I don't care if before or after, I just need it to trigger.
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