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Question by Dalsia · Jul 18, 2020 at 12:05 AM · monobehaviourcustom editorserializable

Is it possible to write a custom inspector for a script that does not inherit from MonoBehaviour?

I have a class that does not inherit from MonoBehaviour, but that has the [System.Serializable] attribute on it. This class is instantiated on a script that does inherit from MonoBehaviour, like this:

 [System.Serializable]
 public class Class1
 {
     // Some code
 }
 
 public class Class2 : MonoBehaviour
 {
     [SerializeField] private Class1 class1;
 }


I'm organizing things like this because I like how using the Serializable attribute allows me to create a dropdown menu of sorts on another class, and this is especially useful when I'm using it to edit a lot of data/parameters.

However, I'd like to know if it's possible to create a custom editor for a class like Class1 in the example above. So far it seems that only scripts that inherit from MonoBehaviour (either directly, or via a parent class) can have a custom editor, but I don't know too much about the system. Maybe it's possible for me to edit the way the Serializable class appears by creating a custom editor for Class2.

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