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SteamVR rendering a realistic red dot sight
I was curious if I could make a red dot sight realistic in unity and how to do it.
Here is my idea so far in pseudo code:
Raycast from gun to find hit point on wall. Move dot to hit point. Raycast from mid-point of sight to dot (mid point is an object)
Public gameObject dot; Color color = null; If (the raycast between dot and glass meets the camera) { color = dot.GetComponent().material.color ; color.a = 1; dot.GetComponent().material.color = color ; } else { color = dot.GetComponent().material.color ; color.a = 0; dot.GetComponent().material.color = color ; }
//Making the dot appear the correct size:
var size : float = (Camera.main.transform.position - transform.position).magnitude; transform.localScale = Vector3(size,size,size) * something;
something is used to define the size
Not sure if this will work the way I want it to. Are there any easier ways?
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