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Question by cupcakehox · May 16, 2018 at 05:57 AM · collider2dontriggerenter2d

Multiple colliders on the same script

Hi guys,

I am doing a simple ball tossing game and i am kinda struggling with something pretty easy I think. So i basically got a bunch of balls in which i will apply force and put them in some boxes.I got 2 boxes, the 1st one is supposed to increase the score, the 2nd one has some spikes that will destroy the balls and decrease the score. So basically what I want is the same script so the same OnTriggerEnter2D method to handle these BoxColliders.I tried using tags and stuff but seems like it ain't work.

 void OnTriggerEnter2D(Collider2D collision)
     {
         rb = collision.GetComponent<Rigidbody2D>();
 
 
         if (collision.transform.tag=="Box" && rb.gameObject.tag=="Ball")
         {
             rb.tag = "stop";
             print("Ball got into the box");
             count--;
             HighscoreController.Score++;
             print(count + " balls left");
         }
         else if(collision.transform.tag=="Spike" && rb.gameObject.tag == "Ball")
         {
             count--;
             Debug.Log("Ball destroyed");
             Destroy(collision.gameObject);
             HighscoreController.Score--;
         }

The variable rb is the rigidbody of the ball.

Thanks in advance

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