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Question by book · Mar 02, 2014 at 01:14 PM · getcomponentnull reference exception

Getcomponent null reference exception

Why am I getting a null reference exception when I call the hear noise function? NullReferenceException: Object reference not set to an instance of an object

this class is attached to a crate object and when it falls it calls the enemy object to come to it.

public class Crate : MonoBehaviour {

     public AudioClip collisionNoise;
     EnemyCylinder EC;
     //turns on alien hear sound.
 
 
     void OnCollisionEnter(Collision other)
     {
         AudioSource.PlayClipAtPoint(collisionNoise, transform.position);
 
         //BroadcastMessage("HearNoise", this.transform.position);
         EC = GetComponent<EnemyCylinder>();
         EC.HearNoise(this.transform.position);
     }
 }
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Answer by Jamora · Mar 02, 2014 at 01:15 PM

There is no EnemyCylinder script on the GameObject. You need to have a reference to an object that has the EnemyCylinder script. I would assume it is on the colliding gameobject.

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avatar image book · Mar 02, 2014 at 01:20 PM 0
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Oh so getcomponent only works accessing scripts on the same gameobject?

avatar image Jamora · Mar 02, 2014 at 01:23 PM 0
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@book yes. You are correct. $$anonymous$$ore specifically, it acesses scripts on the specified gameobject.

GetComponent() is the same as this.gameObject.GetComponent();

But you may access components on different gameObjects as well. In your code, other.gameObject.GetComponent() will get the script from the colliding gameobject.

avatar image book · Mar 02, 2014 at 01:25 PM 0
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Thanks jamora! I figured it out now! GameObject.Find("Cylinder").GetComponent().HearNoise(this.transform.position);

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