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Question by lazyd · Jan 27, 2018 at 02:21 PM · cameramapdisplay

Best way to display maps?

I'm currently trying to make a 2D game that uses maps as a tool for primary interaction.

The map is large, so the player will have to use things like pinch & zoom, dragging and such.


I currently have 2 ideas for this:
1. Use 3D mode and change camera viewpoint
2. Change map scale/location

I will need to overlay objects on the map and overlay UI elements onto screen(Fixed location on screen), so I need to take those into account too.

Which one should I use? Or, do you have better solutions for my situation?


*I'm basically a newbie in Unity, but I have enough experience in C# for the scripting part. *Thanks in advance

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