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Question by PlaguedShadow · Sep 06, 2017 at 07:39 PM · animationuiparticlesimage effects

How can I recreate the filled Ultimate Meter in Overwatch?

Here is a pic of the effect: http://imgur.com/a/f8Y9G

I think it is really neat effect and being able to make something like it would help me to make better UI for my projects. Is it particles? An Animation? I would like to know.

Thank you in advance for any ideas or suggestions.

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Answer by Akusan · Sep 06, 2017 at 07:56 PM

It looks like a combination of particles and animation. Some light effects, halo, and even a cloud inside. Experiment with different combinations, you may not get the exact result but you might get something better.

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avatar image · Sep 06, 2017 at 07:59 PM 0
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This is probably just an animated sprite. No need to use particles, lights,...

avatar image PlaguedShadow · Sep 06, 2017 at 10:04 PM 0
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So I would have to draw every frame for that?

avatar image Akusan PlaguedShadow · Sep 06, 2017 at 10:24 PM 0
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Or do a lot of copy and paste. Use Spriter if you want to go the sprites route

https://brashmonkey.com/

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avatar image PlaguedShadow · Sep 06, 2017 at 07:59 PM 0
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Interesting. What is the best way to get a particle effect to work with UI? I remember before having problems getting objects to sit correctly over UI elements.

What about the lightning effect around the ring?

avatar image Akusan · Sep 06, 2017 at 08:02 PM 0
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Good thing there's a free lightning particle effect: https://www.assetstore.unity3d.com/en/#!/content/59471

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