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MMedia and Unity
Hi All,
I have posted this on the forum with no luck, so am hoping the Answers community have some ideas?
Excuse my ignorance/stupidity, but I am struggling with the integration of MMedia SDK into my Unity developed Android game.
Adding sections to the manifest - no problems there, unpacked the APK and adjusted accordingly - its "the rest" that trips me up.
I have to add some imports - from when I dabbled in Eclipse for Android development I recall adding these to the Activity - which I imagine is the same as a Class in Unity...do I add these imports to a new script in my Unity scene?
Again, initialising the SDK in my OnCreate() function - this I remember placing in "MainActivity" - does this hold the same function in Unity for which I merely add to my main game control script?
Thanks.
O$$anonymous$$, I was being dense - I have to tick Google Android Project in order to have an unpacked .adk to fiddle with.
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