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Question by Bentoon · Mar 26, 2015 at 06:17 PM · c#camera-movementitweenpaths

iTween Path changing

Hello All,

I am using an iTween Script to fly my Camera through a space

(I use a 'flythroughCameraController' script to manage the movement and also where the camera looks, each of which is an array of points with visual gizmos)

It's brilliant for touch screen

But I want to have multiple paths like this in the same scene

and let you switch back and forth when you click on something.

What I think would work is to attach the different Paths to the camera (with their Move[] & Look [] points) in one script

and in another MouseUp() on OnTriggerEnter() script witch between the paths.

Sounds simple But won't work for me

Here is the CAMERA Script:

 public class FlythroughCameraController3 : MonoBehaviour {
 
 //    THIS IS FOR PATH TO PATH MOVEMENT 
 
 
 // Path 
     public Transform[] movePath;
     public Transform[] lookPath;
     public Transform lookTarget;
     public float percentage;
     //public Transform[] path;
     public float speed = 0.1f;
 
 
 //Path 1
     public Transform[] movePath_1;
     public Transform[] lookPath_1;
     public Transform lookTarget_1;
 ////Path 2
 //    public Transform[] movePath_2;
 //    public Transform[] lookPath_2;
 //    public Transform lookTarget_2;
 
 
 // Variable to be Passed for NewPath    
     public Transform[] newMovePath;
     public Transform[] newLookPath;
 
 
     void Start(){
 //SET THE NEW(move&Look)PATHS TO BE THE MAIN PATHS 
         newMovePath = movePath;
         newLookPath = lookPath;
 
     //    OnDrawGizmos();
     }
 
     
 // TOUCH CONTROL
     void Update () {
         if (Input.touchCount > 0) {
             
             Touch touch = Input.GetTouch(0);
             
             if (touch.phase == TouchPhase.Moved) {
                 percentage += touch.deltaPosition.x * speed / Screen.height;
                 percentage = Mathf.Clamp01(percentage);
                 iTween.PutOnPath(gameObject,newMovePath,percentage);
                 iTween.PutOnPath(lookTarget,newLookPath,percentage);
                 transform.LookAt(iTween.PointOnPath(newLookPath,percentage));
             }
         }
 
 //KEYBOARD CONTROL
         if(Input.GetKey(KeyCode.UpArrow))
         {
             percentage += speed * Time.deltaTime;
         }
         if(Input.GetKey(KeyCode.DownArrow))
         {
             percentage -= speed * Time.deltaTime;
         }
         percentage = Mathf.Clamp01(percentage);
         iTween.PutOnPath(gameObject,newMovePath,percentage);
         iTween.PutOnPath(lookTarget,newLookPath,percentage);
         transform.LookAt(iTween.PointOnPath(newLookPath,percentage));
     }
 
 
     
 //VISIBLE GIZMOS:
     void OnDrawGizmos(){
         iTween.DrawPath(movePath,Color.magenta);
         iTween.DrawPath(lookPath,Color.cyan);
         Gizmos.color=Color.black;
         Gizmos.DrawLine(transform.position,lookTarget.position);
 
 //        iTween.DrawPath(newMovePath,Color.magenta);
 //        iTween.DrawPath(newLookPath_1,Color.cyan);
 
     }
 
 }


Here is the MOUSEUP switcher Script:

 public class changePath : MonoBehaviour {
 
     public Transform movePath;
     public Transform lookPath;
 
     public Transform newMovePath;
     public Transform newLookPath;
 //    public float percentage;
 
 
     void OnMouseUp () {
 
         movePath = newMovePath;
         lookPath = newLookPath;
 }
 }



The Logic of this is evading me I know there is a simple way

Im not sure why the variables "newMovePath" & "newLookPath" aren't being passed It might have to do with Array V Transform

Thanks for helping !

~be

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