Question by
jennskellington · Jun 30, 2019 at 09:45 AM ·
androidrotationvrgame development
VR Scene Rotation on Build
I am working on a VR game and have some rudimentary scenes set up where the player moves through a room. It plays fine on the PC, but as soon as I build and run it to a Pixel, the entire game is rotated 90 degrees clockwise with the axes (ie moving the phone sideways still follows the horizontal plane in the game). I have read some others having issues where the game is flipped upside down and inverted, but haven't seen any repairs. Rotating the player -90 degrees (with a child maincamera) flips the scene correctly but then the axes are switched (moving the phone horizontally causes the scene to move vertically on the phone). I have also imported the game into older Unity versions without success. Any ideas?
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