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Question by LudvigJensen · Aug 17, 2021 at 04:33 AM · scripting probleminstantiateposition

Transform position of child is way off.

Hi. This is my code

       public GameObject prefabHealthBar;
 
  private void Start()
     {
         GameObject HealthBar = Instantiate(prefabHealthBar) as GameObject;
         HealthBar.transform.parent = transform;
         HealthBar.transform.position = new Vector3(0,1,0);
     }

so I have a prefab of a healthbar that I want to follow my enemies above their head.

in my world I have enemies placed alreday. Lets take Enemy1.

It has transform pos of X= 5, Y= 0, Z= 0.

Now when I press play and the healthbar spawns in from code it should be at transform 0,1,0 (just above the enemy head, problem is my healthbar spawns with a

transform pos of X= -5, Y= 1, Z= 0.

This makes the healthbar appear way to the side of my enemy. How can I fix this?

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Answer by LudvigJensen · Aug 17, 2021 at 08:44 PM

Found the solution to this. All I did was change this code

    HealthBar.transform.position = new Vector3(0, 1, 0);

    HealthBar.transform.localPosition = new Vector3(0, 1, 0);

to the second version. :D

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