Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by asveron · May 14, 2018 at 09:24 PM · iospluginslocation

Can I avoid all unity functions/initializations from occurring when my app launches from the background?

I'm using CLLocationManager's startMonitoringSignificantLocationChanges via a unity plugin to relaunch the app whenever there's a significant location change. Unity's compiled code is preventing the app from reaching didUpdateLocation when it is relaunched from the background after the app is killed.


If I call exit(0) right after I initialize a location manager via didFinishLaunchingWithOptions, significant location change service will keep working. However, if I let it continue, significant location change will only trigger once and never work again unless I relaunch the app. Because of this I'm almost sure unity code is crashing at some point or killing my location service when my app is launching from the background.


This is the code I've added in UnityAppController.mm If I remove exit(0); the app will only wake up from a significant location chance once. However it's there, it'll keep working. I don't want the app to actually exit since I need the location manager to sent it's location to didUpdateLocation so that I get the new location.


 - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
 {
     if ([launchOptions objectForKey:UIApplicationLaunchOptionsLocationKey] != nil) {
         
         LocationManager* locationManager = [[LocationManager alloc] init];
         [locationManager startSignificantChangeUpdates];
         exit(0);
     }

 #pragma mark - StartSignificantChangeUpdates
 - (void)startSignificantChangeUpdates
 {
     // Create the location manager if this object does not
     // already have one.
     if (nil == locationManager)
         locationManager = [[CLLocationManager alloc] init];
     
     if([locationManager respondsToSelector:@selector(setAllowsBackgroundLocationUpdates:)])
         [locationManager setAllowsBackgroundLocationUpdates:YES];
     
     [locationManager setDelegate:self];
     [locationManager startMonitoringSignificantLocationChanges];
     [locationManager requestLocation];
     
     [[UIApplication sharedApplication] cancelAllLocalNotifications];
     
     //Establish notification details
     UILocalNotification *notification = [[UILocalNotification alloc] init];
     notification.fireDate = [NSDate date];
     notification.timeZone = [NSTimeZone defaultTimeZone];
     notification.repeatInterval = 0;
     notification.alertBody = [NSString stringWithFormat:@"%.8f", currentLocation.coordinate.latitude];
     notification.soundName = UILocalNotificationDefaultSoundName;
     [[UIApplication sharedApplication] presentLocalNotificationNow:notification];
 }












Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

114 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Did anyone built the Alembic Importer for Android and iOS? 0 Answers

iOS 8 location services not working 1 Answer

Radius around GPS location 1 Answer

Is it possible to access a Unity audio asset from iOS? 1 Answer

BuildPlayer and Plugins on Ios 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges