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This question was closed Sep 28, 2015 at 03:52 PM by RudyTheDev for the following reason:

The issue of the question was resolved by OP, no answer required.

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Question by FlashingThunder · Sep 20, 2015 at 07:58 AM · c#objectcomponentclass

Adding classes to objects

When I try to add a C# file to an object I get an error message. The about the class name not existing but it does exist. the message I get is "Can't add component 'EnergyPulsePower' because it doesn't exist. Check to see if the file name and class name match."

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avatar image RudyTheDev · Sep 20, 2015 at 12:41 PM 0
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$$anonymous$$ake sure your class looks something like this:

 using UnityEngine;
 
 public class EnergyPulsePower : $$anonymous$$onoBehaviour
 {
     // ...
 }

The name of the class has to be the same as the name of the file for Unity to see it as a component script that it can attach to a game object.

P.S. It would help if you paste your code in the future. Otherwise it is unclear what the issue might be.

avatar image FlashingThunder RudyTheDev · Sep 23, 2015 at 09:58 AM 0
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Thank you for your help. I resolved the issue by downloading a newer version of Unity 3D

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