Question by
Whitby93 · Sep 16, 2016 at 05:20 PM ·
unity 5networking
UNET CCU from 0-max just from opening a server.
Is anybody else experiencing this/does anyone know a temporary workaround? The problem began this morning and all testing has stopped since we cannot use the online services.
To clarify: CCU is at zero. Game client launches, CCU still at zero. Server goes up, CCU hits 20(max). Game client closes, CCU hits zero again. No ability to join a client to a server as a result.
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