Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by oliver-jones · Jul 30, 2011 at 01:29 PM · randomvaluerangerepeat

Prevent Random.Range From Repeating Same Value

Hello,

I'm working on a music player for my game, what it does, is it randomly selects 1 out of 5 songs by using Random.Range.

The problem is that sometimes, Random.Range selects the same number it previously selected, thus playing the same song. How do I prevent Random.Range from selecting a value it previously chose?

 var song1 : AudioClip;
 var song2 : AudioClip;
 var song3 : AudioClip;
 var song4 : AudioClip;
 var song5 : AudioClip;
 var currentSong : AudioClip;
 
 var randomValue : int;
 
 function Start(){
     while(true){
         randomValue = Random.Range(1, 5);
         if(randomValue == 1)
             currentSong = song1;
         else if(randomValue == 2)
             currentSong = song2;
         else if(randomValue == 3)
             currentSong = song3;
         else if(randomValue == 4)
             currentSong = song4;
         else if(randomValue == 5)
             currentSong = song5;
         audio.clip = currentSong;
         audio.Play();
         
         yield WaitForSeconds(currentSong.length + 10);
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Joshua · Jul 30, 2011 at 01:43 PM

I'd use a list to keep track of used values. Also, not that Random.Range( int, int ) is [inclusive, exclusive], so you need to use (1, 6);

 using System.Collections.Generic;
 
 var songs : Audioclip; //add the songs manually in the inspector.
 var usedNumbers : List.< int > = new List.< int >;
 var notDone : boolean = true;
 
 function Start()
 {
     while( notDone )
     {
         if( usedNumbers.Count >= 5 )
         {
             Print( "We've used all the numbers" );
             notDone = false;
             return;
         }
     
         var newNumber : int = Random.Range( 1 , 6 )
         while( usedNumbers.Contains( newNumber ) )
         {
             newNumber = Random.Range( 1, 6 );
         }
         usedNumbers.Add( newNumber );
         audio.clip = songs[ newNumber ];
         audio.Play();
 
         yield WaitForSeconds( songs[ newNumber ].length + 10 );
     } 
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Random.range returning similar values 1 Answer

Random.value sometimes doesn't instantiate my prefab(pic included) 1 Answer

Store multiple random integers in an array? 4 Answers

[Beginner] Using Random.Range in initial game object position 1 Answer

How can i add random range to an instantiated objects rotation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges