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Question by dorpeleg · Dec 24, 2013 at 09:58 AM · texturebuildimportbuildpipelineformat

Custom build pipeline that reimports all textures?

Hello everyone.

I have a question about custom build pipeline.

In our game, we made all the textures at very high quality.

If we select a non compressed format ("RGBA 32 bit" for example), everything looks great on big resolution devices.

But for small resolution devices, we want to be able to use a compressed format ("DXT5" for example), so we can keep the file size to a minimum.

Is there any way to create a custom build pipeline that will build the game twice? one time with compressed textures and one time without?

Thanks!

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avatar image Seth-Bergman · Dec 24, 2013 at 10:44 AM 0
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you can use the quality inspector to reduce texture size, but I'm not sure that's quite what you are after..

http://docs.unity3d.com/Documentation/Components/class-QualitySettings.html

avatar image dorpeleg · Dec 24, 2013 at 01:04 PM 0
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Yes, I'm aware of that.

Not sure if i can use it tho....

So what your saying is, I should make all texture non compressed and just change the "Texture Quality" for each build?

Will that decrease file size?

Is it possible to make a custom build pipeline to do this automatically?

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