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Question by mihairey · Jun 15, 2018 at 04:18 PM · 2dscripting probleminputgetaxis

I need help with a Controller on a 2D Game for Android with horizontal movement

Hello, I am trying to implement horizontal movement of my main character in the game. I use the Axis Touch Button script to move the player and this script for the Player:

 using System.Collections;
 using UnityEngine;
 using UnityStandardAssets.CrossPlatformInput;
 
 public class Player : MonoBehaviour {
 
     float directionX;
     public float speed = 15f;
     public float mapWidth = 5f;
 
     private Rigidbody2D rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate ()
     {
         directionX = CrossPlatformInputManager.GetAxis("Horizontal") * Time.fixedDeltaTime * speed;
         Vector2 newPosition = rb.position + Vector2.right * directionX;
         newPosition.x = Mathf.Clamp(newPosition.x, -mapWidth, mapWidth);
 
         rb.MovePosition(newPosition);

The problem is when I move the player left or right (by pressing left or right button) it keeps moving slowly to the same direction (after I have finished pressing that button) and it does not stop until I press the button for opposite direction.

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Answer by Horschty · Jun 15, 2018 at 05:43 PM

Maybe it has something to do with input smoothing?

Edit -> Project Settings -> Input -> Axes -> Horizontal.

Try adjusting Gravity, Dead and Sensitivity. The Gravity setting for instance controls how much it slows down over time. If it's 0 it won't slow down and keep going forever. It works for me if I set it to: Gravity 3, Dead 0.001, Sensitivity 3.

Alternatively you could use GetAxisRaw instead of GetAxis (assuming CrossPlatformInputManager has the same methods as the normal Input class). That doesn't use smoothing.

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