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Question by
JetStreamSham · Jan 18, 2018 at 04:36 PM ·
networkingmultiplayersync
How to sync the position and rotation of a player controlled object over network?
I'm trying to sync the a camera that the player controls so that the other player's camera has the same position and rotation. But using NetWorkTransform and SyncVars don't work.
To add to this, syncvars do no update for the other client/player and neither does network transform.
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