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Question by
KashifInam · May 12, 2018 at 06:10 AM ·
canvasdrageventsystem
On world space canvas, my objects follows the PointerEventData position on my Unity... but didn't follows the right position on mobile device
Hello! My problem is that I have set my Canvas to world space. And I am wanting to Drag UI images with OnDrage function through PointerEventDate. My UI objects follows the position of the pointer on Unity but not following exactly on the mobile devices, I have already tried many devices for testing (1) The position of objects while dragging changes and start dragging from a wrong position. (2) My objects going with more speed rather than the pointer speed.
But it performs 100% accurately on Unity.
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