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Question by UniluckStudios · Jul 19, 2017 at 02:14 AM · playerprefssaveloadscore systemhighscore

Highscore won't save

The highscore will work when I reload the scene, but when I close the app, the highscore variable won't save and it will be set to zero. here is my code: public static int highscore; public static int score;// The player's score. public int value = 1;

 Text text;                      // Reference to the Text component.


 void Awake ()
 {
     // Set up the reference.
     text = GetComponent <Text> ();

     // Reset the score.
     score = 0;
 }


 void Update (){

     if (score > highscore) {
         highscore = score;
     }
     
     
     // Set the displayed text to be the word "Score" followed by the score value.
     text.text = "Score: " + score + "\nHighscore: " + highscore;
 
 
 }

 void Start () {
     PlayerPrefs.GetInt ("highscore", 0);
 }

 void OnDestroy () {
     PlayerPrefs.SetInt ("highscore", highscore);
 }

}

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Answer by bobisgod234 · Jul 19, 2017 at 02:27 AM

PlayerPrefs.GetInt() returns an int, which you actually have to assign to your variable.

  void Start () {
      highscore = PlayerPrefs.GetInt ("highscore", 0);
  }
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Answer by VioKyma · Jul 19, 2017 at 02:28 AM

You need to call PlayerPrefs.Save()

 void Start() {
      highscore = PlayerPrefs.GetInt("highscore");
 }

 void OnDestroy () {
      PlayerPrefs.SetInt ("highscore", highscore);
      PlayerPrefs.Save();
  }

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avatar image VioKyma · Jul 19, 2017 at 02:29 AM 0
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Also what @bobisgod234 said. You need to assign the highscore to a variable.

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Answer by Soniya_unity · Jul 20, 2017 at 09:39 AM

don't take any variable as a static,

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