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Question by AdamHolden · Jan 04, 2014 at 12:50 AM · instantiateprefabinspectordefault

How to set a default prefab on a C# script?

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I am wanting to set a default prefab value on a script in the inspector, using the fields that are exposed when you click on the actual script, however, these references seem to be reset whenever I actually instantiate one of these objects. Is that not what the field is for in the inspector? If not, what does it do?

Thank you.

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Answer by kromenak · Jan 04, 2014 at 03:35 AM

Unfortunately, those default fields only work in the editor. For example, if you set a default value on a script and then attach that script to a GameObject in the editor, that default value should be applied as expected. If you instantiate a script at runtime (using AddComponent), this doesn't work. Agreed it would be awesome if it did, but I think that sort of metadata associated with the scripts is not accessible at runtime.

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avatar image AdamHolden · Jan 04, 2014 at 04:23 AM 0
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Ah, that was it, thank you very much!

avatar image Prosto_Lyubo · Feb 24, 2016 at 10:42 PM 0
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I'm also looking forward to this feature

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