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Question by Austin Schaeffer · Jun 28, 2010 at 07:07 PM · update

my script wont work, even though everytthing is in the right place and 0 errors?

here it is (javascript)

//Shooting var bullitPrefab:Transform;

function update (){ if(Input.GetButtonDown("Fire1")) { var bullit = Instantiate(bullitPrefab, GameObject.Find("Cylinder0").transform.position, Quaternion.identity); bullit.rigidbody.AddForce(transform.forward * 2000); }

}

and i dont get any errors and everything is named correctly it just doesnt seem to work.

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avatar image Austin Schaeffer · Jun 28, 2010 at 07:09 PM 0
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sorry it didnt come out right it looked fine before i posted it :( i dont know how to add code samples

avatar image Mike 3 · Jun 28, 2010 at 07:10 PM 0
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You select the text you want to make code, and click the button with 0s and 1s on

avatar image AnaRhisT · Jun 28, 2010 at 08:44 PM 0
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update -> Update GetButtonDown is when button is being pressed, better to make GetButton.

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Answer by Tetrad · Jun 28, 2010 at 07:15 PM

http://answers.unity3d.com/questions/13827/my-script-isnt-working-what-are-some-ways-i-can-start-debugging/13852#13852

Just looking at your code I'm going to guess that you need to change the name of the function to Update from update.

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