Question by
bamboochutez · Aug 19, 2019 at 01:29 AM ·
physicsrigidbodycollider
[Help] I want my parent's rigidbody to be unaffected by the child's collisions.
I am making a 2D game where when one of the player dies they are replaced by a statue. I want my players to be able to collide with my statue but not be able to move it. Normally that would be easy but I also want my statue to be affected by gravity. I don't really know how to do that last part. The layer collision matrix won't help because then the players and statues wouldn't collide at all. Any help is much appreciated!
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