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DirectInput in Unity
I am trying to implement DirectX's DirectInput in Unity. I have the pro version of Unity and am trying to write a wrapper for the dll but am not getting anywhere. I have never done anything like this before and was wondering if anyone could point me to a good tutorial or documentation on this. Any tips or help would be greatly appreciated.
Thank you.
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I can put the $$anonymous$$icrosoft.DirectX.DirectInput.dll in the plugins folder but Unity doesn't seem to recognize it. When I add a reference to it in Visual Studio I can access it no problem. However, I then get errors in Unity saying that the namespace doesn't exist. I have no idea if I'm going about this the right way so I could be completely off.