Profiler failing to connect to iPhone in 2019.4
I'm looking for some help connecting the Profiler to any iOS device. I recall that I used to be able to make this work in 2018, but now in 2019.4 I haven't been able to connect the profiler following the instructions from https://docs.unity3d.com/Manual/profiler-profiling-applications.html.
In my BuildOptions I have BuildOptions.AllowDebugging | BuildOptions.ConnectWithProfiler | BuildOptions.AutoRunPlayer
With this, the connected iPhone appears as an option in the Profiler windows menu
But upon selecting the iPhone, the console logs "Failed to connect to player".
The phone and the computer are on the same Wifi network, are connected via USB, and I am not aware of any network restrictions on the router that would be blocking communication between local addresses.
Any help or things to try would be appreciated
Answer by bencoPB · Oct 28, 2020 at 04:53 PM
Resolved on forums: https://forum.unity.com/threads/help-connecting-profiler-to-iphone-ios-2019-4.995434/#post-6463720