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Question by haimmoshe · Jun 19, 2017 at 01:58 PM · c#scripting problemscript.

How can i get in real time the speed movement of each camera ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class UserInformation : MonoBehaviour
 {
     public Text cameraText;
     public Text cameraSpeed;
     public Text cameraOriginalPosition;
     public Transform target;
     public SwitchCameras switchcameras;
 
     private Vector3[] prevCamerasPosition;
     private Camera[] Cameras;
     private int cameraIndex = 0;
 
     // Use this for initialization
     void Start()
     {
         Cameras = switchcameras.cameras;
         if (Cameras.Length > 0)
         {
             prevCamerasPosition = new Vector3[Cameras.Length];
             for (int i = 0; i < Cameras.Length; i++)
             {
                 prevCamerasPosition[i] = Cameras[i].transform.position;
             }
         }
     }
     // Update is called once per frame
     void Update()
     {
         if (cameraIndex == Cameras.Length)
             cameraIndex = 0;
 
         if (Cameras[cameraIndex].enabled == true)
         {
             cameraText.text = Cameras[cameraIndex].name;
             //cameraSpeed.text = 
             cameraOriginalPosition.text = prevCamerasPosition[cameraIndex].ToString();
         }
         else
         {
             cameraIndex++;
         }
     }
 }
 

I can get the name and original start position but now i need to get the speed in real time and assign it to: cameraSpeed.text = I want to calculate and display the real time of each camera movement speed.

Another sub question: Do i need to change the Update to FixedUpdate or LateUpdate ?

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Best Answer

Answer by webcam · Jun 19, 2017 at 03:25 PM

Hey mate, you need to store the position of the camera in the last update and then check the difference in position this update.

 Vector3 lastPosition

 void Update()
 {
     float camSpeed = (transform.position - lastPosition).magnitude / Iime.deltaTime;
     cameraSpeed.text = camSpeed.ToString();
     lastPosition = transform.position;
 }

In the future check around lots of people have asked similar questions here.

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