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Question by archalexdima · Mar 06, 2020 at 07:14 PM · meshprefabsmeshfilter

trying to skew preafabs

Hello! So I have a few 3d prefabs that I have modelled in rhino and I want to use them in my game BUT: the models are based on a 1x1 box and I want the player to choose and pace them on a grid that is distorted. So the initial grid will be a simple 2d mesh with quad faces and the player will be able to deform it to create their game board and the "blocks" have to fit in it. At first I thought I can transform the mesh filter, adusting the vertices to the shape of the position, but that would only work with primitive initial blocks, the indices of vertices of a more complicated mesh are not as easy to identify. Is there a way to skew my objects, like with bounding box?? Please help :)alt text

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avatar image JPhilipp · Mar 06, 2020 at 09:22 PM 0
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@archalexdima This tool claims to support skewing, among other mesh operations.

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