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Question by Guuuuuum · Oct 27, 2017 at 04:59 AM · meshmeshfiltervertex shaderdeformationrope

Making Rope mesh to edit vertices. how?

I'm making simple physical rope. it's almost done. except about the rendering... of course i made with Line renderer already. but it's not looks good.

My current rope : https://imgur.com/Dc9mrC8

Anyway, i just tried to move vertices's position to target position. but it's working like this. the Rope mesh is simple. Octagon cylinder. https://imgur.com/bxdOPrB

codes below :

     void Start() {
         meshRope = GetComponent<MeshFilter>().mesh;
 
         meshRope.GetVertices(vert);
         meshRope.GetVertices(normals);
 
         tempVetcicesOffset.Sort(new CompareVector(1));
 
         for (int i = 0; i < meshRope.vertices.Length * 0.5f; i++)
         {
             vert[i] += new Vector3(0f, -0.1f, 0f);    
         }
 
         meshRope.vertices = vert.ToArray();        
         meshRope.RecalculateBounds();
         meshRope.RecalculateNormals();    
     }

I sorted the list of vertex positions by vector's Y height. and loop half. because my model has 16 vertices and sorted so i thought it's only move lower vertices...

I image to make it look like this : https://imgur.com/sU0MHKh

But the ingame is different. : https://imgur.com/rrbaghk, https://imgur.com/A2Muaw8

even vertices length isn't correct. my model have 16. and meshRope.vertices.Length says 34.

How can i expand meshs to another position? I just want to make a connecting mesh between two objects like rope..

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