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Question by BenGames-TM · May 10, 2018 at 12:09 PM · scene

Why SceneManager.LoadScene (loadLevel) don't work?

Plz Help Me

This My Code -

using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement;

public class Menu : MonoBehaviour {

 public string loadLevel;


 public void Quit ()
 {
     Application.Quit();
 }
 public void Play ()
 {
     SceneManager.LoadScene (loadLevel);
 }

}

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avatar image Harinezumi · May 10, 2018 at 03:20 PM 0
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The above code is correct, and it should work if you assigned a scene name that is added in the build settings to the variable loadLevel.
So check the following:
- the scene you want to load is added to the build settings
- the name of the scene (without path or .unity extension) is assigned to the variable loadLevel
- you do call the Play() function

If all of these are correct, please explain what doesn't work, what is the expected behaviour, and what error the console shows (if any).

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Answer by Happeloy · May 10, 2018 at 12:48 PM

Looks like that should work. Are you sure you're calling Play()?

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Answer by julio-hb · May 10, 2018 at 01:31 PM

also make sure that you have included "loadLevel" in the build settings.

press File-->Build settings --> Add open scene/drag a scene in there.

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Answer by tormentoarmagedoom · May 10, 2018 at 01:44 PM

Good day.

You are using it wrong. SceneManager.LoadScene() have 2 ways of recognise the level you want to change. OR by Scene index (a integerer) or by scene name (by string).

 // If Scene name is "Cacafuti"
 SceneManager.LoadScene ("Cacafuti");

or

 // If scene index is 2
 SceneManager.LoadScene (2);


So, or put the " " , or put the numberm, but not a word.

Bye :D

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avatar image julio-hb · May 10, 2018 at 02:21 PM 0
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he should still be able to load a scene with a varible, as long as it is a string or int. no need to put a if statement in there.

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