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Question by General_Hz · Aug 05, 2015 at 03:48 PM · collisionphysics2dcolider

Coliders Don't work

I have a Rigidbody2D object with a box colider that has a child sprite object attched to it, but unity engine doesn't detect collisions with this object anymore. Is there any specific code I need to implement or was there something I did wrong? My project can be found here: https://drive.google.com/file/d/0B4RdkwinGvTfcU1DUVB2bjdVLXc/view?usp=sharing

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Answer by Major0 · Aug 05, 2015 at 06:42 PM

1- On your Player GameObject, do the following in the inspector to the Rigidbody2D component:

  • Set IsKinematic to false (untick the checkbox).

  • Freeze Rotation on Z axis (tick the checkbox).

2- In the scene:

  • Create a Down Border as in the screen-shot below, and add a Box Collider 2D component to it just like the Left Border and Right Border. This Down Border acts as a floor to your player. alt text

BTW the character is really cute, merely going left and right was fun :P Keep up the good work even though if this wasn't entirely your work and never give up on solving problems and creating your own work :) Your imagination is your limit.


unity2dcolliders.png (105.1 kB)
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