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Question by Dellhan · Mar 25, 2015 at 02:04 AM · collisionphysicstrigger

Wind physics script

So i feel real stupid for asking this but im at a stand still with this how to do this. Im in construction of a tornado chasing game i hope to be releasing on steam when its finished. I have a tornado that looks pretty amazing and was able to write a wandering script for it to wander around at random. What i need now it a script that will apply "Force" to game objects with in a certain range and have the force be stronger towards the center and not as much further away. So force applied negatively at 100 yards would be 10 and at 5 yards be 1000 as an example. But also pick up the objects have them rotate around for a given amount of time and then let them go and make it look as real as possible. I dont have any script to show because im at a loss. Do i need to do this with a trigger object that is attached to the twister and is not rendered in game? Ill pay if someone can write me a full working script or explain to me in great detail so i can understand how to write it and how to apply it! Ill be posting updates on the game both on my youtube and on here! Thanks in advance!

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avatar image Dellhan · Mar 26, 2015 at 01:34 AM 0
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Amuses me out of all the people in this community nobody has an answer.

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Answer by miracalious · Apr 01, 2015 at 12:34 PM

I have no idea how to program this since I am very new to Unity, but this store asset includes a spherical force script that might be the type of thing you're looking for:

https://www.assetstore.unity3d.com/en/#!/content/16109

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