Unity 2017.4 has no package manager
There is no Package Manager menu item in Unity 2017.4.2 (it should be in Windows->Package Manager ) How can I use it? Where is it located?
It works for Unity 2018.1 but why it was hidden for Unity 2017.4.2 ?
I tried to removed whole Unity folder in AppData
Tried this but not helps https://answers.unity.com/questions/1423264/unity-20172-not-workingunity-package-manager-error.html
Looking in editor log file. Seems ok:
Built from '2017.4/release' branch; Version is '2017.4.2f2 (52d9cb89b362) revision 5429707'; Using compiler version '160040219' OS: 'Windows 10 (10.0.0) 64bit' Language: 'ru' Physical Memory: 16318 MB BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 56985 was selected Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost COMMAND LINE ARGUMENTS: S:\Program Files\Unity2017.4\Editor\Unity.exe [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [12] seconds [Package Manager] Server::Kill -- Server was shutdown [Package Manager] PackageManager Server::Start -- Process restart attempt #2 [Package Manager] Server::Start -- Port 64417 was selected Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost S:/Projects/Demos/test_2017.4 Loading GUID <-> Path mappings...0.000684 seconds Loading Asset Database...0.028451 seconds Audio: FMOD Profiler initialized on port 54900 AssetDatabase consistency checks...0.320845 seconds Refreshing native plugins compatible for Editor in 44.34 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost [Package Manager] Resolving 4 packages: [Package Manager] * Package : com.unity.ads@2.0.4 (location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.4) [Package Manager] * Package : com.unity.analytics@2.0.13 (location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.analytics@2.0.13) [Package Manager] * Package : com.unity.purchasing@0.0.19 (location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.purchasing@0.0.19) [Package Manager] * Package : com.unity.standardevents@1.0.10 (location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.10) [Package Manager] Resolve completed IsTimeToCheckForNewEditor: Update time 1525877074 current 1525874687 Initialize engine version: 2017.4.2f2 (52d9cb89b362) GfxDevice: creating device client; threaded=1
Answer by mayank1998 · Aug 20, 2018 at 03:26 AM
I'm also facing the same issue. Did you find any solution for this?
Answer by Fragmental · Mar 09, 2019 at 05:33 AM
Hello. So, it seems that the API was added in 2017.2, but the GUI wasn't added until 2018.1. Here's a source on the addition in 2017.2 https://blogs.unity3d.com/2017/10/12/unity-2017-2-is-now-available/ and here's a source on the addition in 2018.1 https://blogs.unity3d.com/2018/05/04/project-management-is-evolving-unity-package-manager-overview/
I don't know how you were supposed to work with the package manager API before 2018.1. I have been mostly unsuccessful finding any information on this. There is some info under UnityEditor.PackageManager in the 2017.4 script documentation. I can't link to any parent documentation, but I can link to a child document, and you can find the other documentation in the tree on the left https://docs.unity3d.com/2017.4/Documentation/ScriptReference/PackageManager.Client.html