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               Question by 
               viesc123 · Jul 22, 2021 at 08:45 AM · 
                uiguieventsystemselection  
              
 
              How do disable uGUI/EventSystem selection feature?
If my players only use pointer based input devices (mouse or touch) I don't need the Selectables feature of Unity GUI. Is there a way to disable it? I currently just have an Update method where, if there is a selected object, I will remove it. It does the job, but is not very nice.
 void Update()
 {
     if (EventSystem.current?.currentSelectedGameObject != null)
         EventSystem.current.SetSelectedGameObject(null);
 }
 
              
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