Huge drift Issue with xbox controllers.
So I have an issue getting Xbox controllers working in unity. I can get them set up fine and outputs working but the Left thumb stick Y-Axis gives me a constant output of between .5 and .7 (depending on how it feels for that particular run). I have now tried 6 different controllers (4* XBox One and now 2* 360) over 3 different projects with the same results every attempt I have made. I have tried both GetAxis and GetAxisRaw and there is no difference. Controllers appear to work fine in Microsoft Controller calibration and I have no issue playing games using those controllers. I am getting really tired of this issue and no one else I know seems to have this issue either.
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