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Weird Image Flickering Behavior on UI Canvas When Using RT Material
Hello guys, i am having this problem with my runtime generated item preview in my inventory system i have created. The problem is that 60% of the time the viewport for my generated RT Texture flickers and bugs out. I have tried a multitude of different things such as:
- Changing sort layers 
- Changing position of the image 
- Changing the position of the item preview rig to have null parent 
- Changing modes on the UI Canvas, tried making it in camera space but cant get my weapon camera to render correctly. (Weapon appears over inventory) 
- Disabling all other cameras except the one that the UI is displayed on 
I have recorded a video to demonstrate the problems i am having. It works fine in the editor scene view without any form of distortion.
Here is the video: https://youtu.be/pfGiRG5qzHA
Any idea what is going on here?
Answer by hectorux · Jun 28, 2018 at 10:45 PM
I recomend you to use a raw image with a camera renderer where you instatiate a copy of th object, that shouldn't make you any trouble
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