FPS Microgame and weapon display
I have FPS Microgame project from Unity HUB.
I want to add another form of health display in form of diegetic screen in fron of the weapon.
I added element as a weapon child, so it moves with weapon. It looks OK in the editor:
But in-game, weapon is always rendered last, over that element:
I tried changing render queue in the material, but it changed nothing. Literaly have no ide what can cause the issue.
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