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Question by mistanobody12 · May 07, 2018 at 09:12 AM · unityeditor

The left-hand side of an assignment must be a variable, a property or an indexer

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour {

 public GameObject pausePanel, pauseButton;


 // Update is called once per frame
 void Update () {
     
 }

 public void onPause ()
 {
     Time.timeScale = 0;
     pausePanel.SetActive = true;
 }

} so i am making a pause menu and timescale thingy works perfectly but when i set the panel active, it shows me the error. Please help,using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class PauseMenu : MonoBehaviour {

 public GameObject pausePanel, pauseButton;


 // Update is called once per frame
 void Update () {
     
 }

 public void onPause ()
 {
     Time.timeScale = 0;
     pausePanel.SetActive = true;
 }

} When i type pausepanel.setactive = true; it shows the error: The left-hand side of an assignment must be a variable, a property or an indexer

Help please

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Answer by Firas4d · May 07, 2018 at 11:46 AM

That means you can't assign a value to a method. SetActive is a method, please refer to the Unity Scripting API before posting here.

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