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Question by JeanFinley · May 07, 2018 at 08:25 AM · 2d2d-platformertilemaptile

How to get custom data from a tile

I'm trying to make a simple 2D platformer using Unity's tilemap system. To do this I need to be able to tell what type of tile a player is standing on. For example if the player is standing on a 'fire' tile I want to be able to use OnCollide to query the tile type and then do something fire related. Literally all I want to do is add an int or an enum to flag the tile type.

I'd prefer not to have to make a custom gameobject/prefab brush as I want to make use of the basic tile system that's already provided and I'm not sure how much extra functionality I'd have to add to a custom prefab to make it work like the basic tiles.

It seems you can add custom data to a scriptable rule tile, which would be ideal but I can't figure out how to get that data back out.

Is there any way to do this?

Thanks

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