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Question by przemeg · Jun 20, 2018 at 07:25 AM · uinullreferenceexceptioneventsysteminputfieldselectable

NullReferenceException after passing InputField gameObject into EventSystem.SetSelectedGameObject()

For some reason InputManager settings are ignored, so I've implemented a script to navigate UI elements. There's an idea:

 Selectable current
 
 void setCurrent(Selectable selectable) {
       current = selectable;
       EventSystem.current.SetSelectedGameObject(current.gameObject, null);
 }
 
 void Update(){
       if(current == null) {
           setCurrent(Selectable.allSelectables[0]);
       }

       if(Input.GetKeyDown(KeyCode.UpArrow) && current.navigation.selectOnUp != null) {
           setCurrent(current.navigation.selectOnUp);
      }
 }

It works when current contains Buttons or Toggles, but when it is InpuField navigation breaks and log gives me following error every frame.

 NullReferenceException: Object reference not set to an instance of an object
 UnityEngine.UI.InputField.ActivateInputFieldInternal () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:2213)
 UnityEngine.UI.InputField.LateUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:725)

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avatar image Patroclo · Jan 30, 2019 at 05:41 PM 0
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Same problem here.

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Answer by Destolos · Feb 08, 2020 at 08:23 AM

Hello,

I had the same problem. I found out that in my case the currentInputModule (https://docs.unity3d.com/2018.1/Documentation/ScriptReference/EventSystems.EventSystem-currentInputModule.html) of my current EventSystem (https://docs.unity3d.com/2018.1/Documentation/ScriptReference/EventSystems.EventSystem-current.html) was null.

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