Geometry Shader Glitches on Intel HD Graphics
I have a grass shader (one pass of surface + one pass of vert/geometry/fragment) that works on my laptop when plugged into a power supply, but when I run the laptop on battery I get weird warping and time speed up glitches.
I looked into the problem and found out that on battery my NVIDIA dedicated GPU isn't running, but instead my laptop is switching to Intel HD Graphics 530. Is this a glitch with Unity 5.3.2.f1? I would think the shader should function the same on either card, just slower or faster.
@Guitar80EP Did you by chance have any luck with this? Having my own oddities with a geometry shader on an Intel GPU (HD 520 in my case)
Your answer
Follow this Question
Related Questions
How do I fix popping eyes (popout of the model) 0 Answers
Is somebody know how to fix Unity 5.3.6 Pro Graphic Glitch [Solved] 0 Answers
Colour changing texture. 0 Answers
3D Jumping Collision Bug 1 Answer